Escape from Mr. Lemoncello's Library
by Grabenstein, Chris






Twelve-year-old Kyle wins a coveted spot to be one of 12 children chosen to stay in the new town library-designed by his hero, the famous gamemaker Luigi Lemoncello-for an overnight of fun, food and games, but in the morning, the kids find all the doors still locked and must work together to solve secret puzzles in order to discover the hidden escape route.





Chris Grabenstein is the author of the New York Times bestselling Escape from Mr. Lemoncello’s Library, Mr. Lemoncello’s Library Olympics, The Island of Dr. Libris, and the Welcome to Wonderland series. He is also the coauthor of several bestselling series with James Patterson, including I Funny, Treasure Hunters, House of Robots, and Jackie Ha Ha. Chris lives in New York City with his wife, JJ, two cats, and a dog named Fred. Visit him online at chrisgrabenstein.com, and follow him on Facebook or on Twitter at @cgrabenstein. Don’t miss the third Lemoncello adventure, Mr. Lemoncello’s Great Library Race, coming in October 2017!





*Starred Review* Here's an instantly engaging and wildly creative mystery that is sure to have readers looking at their humble local library in a new light. Mr. Lemoncello is an eccentric game designer who has just funded a very special new library in his hometown. In honor of the grand opening, Lemoncello has selected a dozen 12-year-olds to participate in an overnight lock-in event at the library. But when the kids wake up, they discover a new and unexpected game is afoot: whoever can find a way out of Mr. Lemoncello's library will win the grand prize. Avid readers will get a kick out of the references to classic and current children's literature as the kids solve clues to escape and win the game. Main character Kyle Keeley works hard to beat his nemesis, the conniving bully Charles Chilington, who constantly reminds everyone that he is always successful. As Lemoncello says, knowledge not shared remains unknown, and the group learns that working together just might be the key to solving the mystery. An ode to libraries and literature that is a worthy successor to the original madman riddle master himself, Willy Wonka. Copyright 2013 Booklist Reviews.





When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville's new public library. The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games-hints and tricks and escape hatches-to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello's gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear. Full of puzzles to think about, puns to groan at and references to children's book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13) Copyright Kirkus 2013 Kirkus/BPI Communications.All rights reserved.






Terms of Use   ©Copyright 2020 Follett School Solutions