Crooked Kingdom : A Sequel to Six of Crows
by Bardugo, Leigh






A highly anticipated next installment in the best-selling Six of Crows series finds Kaz Brekker and his crew badly weakened by the abduction of a valuable team member and fraying loyalties that culminate in a war in the dark and twisting streets of Ketterdam. Simultaneous eBook.





Leigh Bardugo is a #1 New York Times-bestselling author of fantasy novels and the creator of the Grishaverse. With over two million copies sold, her Grishaverse spans the Shadow and Bone Trilogy, the Six of Crows Duology, and The Language of Thorns-with more to come. Her short stories can be found in multiple anthologies, including Some of the Best from Tor.com and The Best American Science Fiction & Fantasy. Her other works include Wonder Woman: Warbringer and the forthcoming Ninth House. Leigh was born in Jerusalem, grew up in Los Angeles, graduated from Yale University, and has worked in advertising, journalism, and even makeup and special effects. These days, she lives and writes in Hollywood, where she can occasionally be heard singing with her band.

leighbardugo.com
grishaverse.com





*Starred Review* A last-minute double-cross at the end of Six of Crows (2015) left Kaz and his gang in a tight spot-Inej has been captured, they never got their money, and, thanks to their new companion, a highly sought-after Grisha, they're desperate to stay out of sight. But that's not enough to stop Kaz, who concocts gambit after gambit to retrieve Inej, swindle vicious merchant Jan Van Eck out of his wealth and reputation, and finally get their hands on the cash they're owed. Bardugo cultivates an evocative, visceral sense of place, seamlessly weaving world building background into the narrative without resorting to clunky expository dialogue. Kaz's harebrained but brilliant schemes and Bardugo's twisty plot both walk a tightrope-she deftly misdirects readers' attention by revealing some secrets and elsewhere keeping her audience teasingly in the dark. Amid all the hairpin plot turns and immersive scene setting, Bardugo keeps the focus on her vivid, charming characters, slowly revealing secrets from their pasts, which offer meaty context for their actions and motivations, and following their moving, redemptive growth in the present. It's a delicious blend of masterfully executed elements, and while Bardugo ties up many loose ends, she leaves a few threads tantalizingly dangling. Knowledge of the first book is required, naturally, but Bardugo outdoes herself in this exhilarating follow-up, and series fans will have their eyes glued to every page. HIGH-DEMAND BACKSTORY: Fans of Six of Crows, which got cozy on the New York Times best-seller list, already know about this one, and they're champing at the bit. Copyright 2014 Booklist Reviews.





This hefty sequel to Six of Crows (2015) brings high-tension conclusions to the many intertwined intrigues of Ketterdam.It's time for revenge-has been ever since old-before-his-time crook Kaz and his friends were double-crossed by the merchant princes of Ketterdam, an early-industrial Amsterdam-like fantasy city filled to the brim with crime and corruption. Disabled, infuriated, and perpetually scheming Kaz, the light-skinned teen mastermind, coordinates the efforts to rescue Inej. Though Kaz is loath to admit weakness, Inej is his, for he can't bear any harm come to the knife-wielding, brown-skinned Suli acrobat. Their team is rounded out by Wylan, a light-skinned chemist and musician whose merchant father tried to have him murdered and who can't read due to a print disability; Wylan's brown-skinned biracial boyfriend, Jesper, a flirtatious gambler with ADHD; Nina, the pale brunette Grisha witch and recovering addict from Russia-like Ravka; Matthias, Nina's national enemy and great love, a big, white, blond drüskelle warrior from the cold northern lands; and Kuwei, the rescued Shu boy everyone wants to kidnap. Can these kids rescue everyone who needs rescuing in Ketterdam's vile political swamp? This is dark and violent-one notable scene features a parade of teens armed with revolvers, rifles, pistols, explosives, and flash bombs-but gut-wrenchingly genuine. Astonishingly, Bardugo keeps all these balls in the air over the 500-plus pages of narrative. How can such a hefty tome be un-put-down-able excitement from beginning to end? (glossary) (Fantasy. 14 & up) Copyright Kirkus 2016 Kirkus/BPI Communications. All rights reserved.






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