The Supernaturalist
by Eoin Colfer








In the not-too-distant future, in a place called Satellite City, thirteen-year-old Cosmo Hill is unfortunate enough to come into the world unwanted by his parents. And so, as are all orphaned boys his age, Cosmo is dipped in a vaccine vat and sent to the Clarissa Frayne Institute for Parentally Challenged Boys-freight class. At Clarissa Frayne, the orphans, called "no-sponsors," are put to work by the state, testing dangerous products that never should be allowed near human beings. By the time the no-sponsors are sent to their cardboard utility pipes, given their nightly meal pack, and finally fall asleep, they are often covered in burns, bruises, or sores from the work of the day. Cosmo Hill knows that he must escape, even though he has no idea what might be waiting for him on the outside. He plans for the moment when he can make a break. When that moment finally comes, he nearly dies while escaping. But he is rescued by a gang of "Supernaturalists," a motley crew of kids who all have a special psychic ability-one that Cosmo is about to learn he has as well. They "see" supernatural Parasites-tiny, translucent creatures who feed on the life force of humans. The Supernaturalists





Eoin Colfer was born in Wexford, Ireland on May 14, 1965. After taking a three-year degree course in Dublin, he qualified as a primary teacher in 1986. Returning to Wexford he began teaching in a local primary school by day and wrote at night. In 1991, he left Ireland and spent the next four years working in Saudi Arabia, Tunisia and Italy. Resettling in Wexford after his arrival back in Ireland, he recommenced his teaching career, continuing his habit of writing after school. His first book, Benny and Omar, was published in October 1998. His other works include Benny and Babe, the O'Brien Flyers series, and the Artemis Fowl series. He became a full-time author following the success of Artemis Fowl. The Wish List won a Bisto Merit Award in 2001. <P> (Bowker Author Biography)





Gr 6 Up-A suspenseful, cautionary science fiction tale. In a future dystopia, cities have become for-profit businesses. Orphanages are not exempt from the struggle to make money, and at the Clarissa Frayne Institute for Parentally Challenged Boys, kids are forced to endure product testing and frequently end up injured as a result. With orphans facing an average life expectancy of 15, 14-year-old Cosmo Hill knows that he is on borrowed time. Unfortunately, his escape attempt nearly proves fatal. While he's lying there dying, a small, hairless blue creature lands on his chest and begins to feed. He is rescued by the Supernaturalists, a motley crew of young people who have dedicated their lives to destroying the Parasites, which feed on the essence of the living. Cosmo joins the group as a Spotter, someone who can actually see the creatures and thus destroy them. However, facts soon emerge that cause the Supernaturalists to question everything they believe in. Is it possible that the Parasites don't feed off of the energy of dying people, but remove pain? Are they actually beneficial to society? The plot's twists and turns will keep readers totally engrossed until the last page. Colfer's futuristic world seems plausible; his characters have strengths, flaws, and histories that account for their points of view. The ending is satisfying yet open to the possibility of a sequel. For anyone who loves science fiction, or just an engrossing story, this novel is a must-read.-Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJ Copyright 2004 Reed Business Information.





Colfer's hard-luck tale will likely delight fans of his wildly popular Artemis Fowl series with its similar emphasis on high-tech gadgetry and fast-paced action. Set in the near future, the story concerns 14-year-old Cosmo Hill, an orphan living in Satellite City. The metropolis, a dystopia named for the metal Big Brother (a Myishi 9 Satellite) orbiting above it, offers "everything the body wanted, and nothing the soul needed." With no sponsor a detached figure which has replaced parents Cosmo ends up in an orphanage where he and other unwanted children become "guinea pigs" for food and drug testing. He escapes the orphanage soon after the novel opens, survives a brush with death and learns that he is a "Spotter" with the rare ability to see Parasites, small blue creatures that allegedly steal energy from wounded humans. Along come the Supernaturalists, a team of vigilantes, all of them also Spotters, who spend their nights roaming the streets and blasting Parasites. The story starts to get interesting late in the game, when the author reveals the true nature of the Parasites and why a mega-corporation with designs on their unique abilities has mounted a misinformation campaign against them. But the journey is uncharacteristically sluggish, especially during a lengthy scene involving rival gangs racing souped-up cars. Ages 10-up. (May) Copyright 2004 Reed Business Information.





Gr. 6-9. In this futuristic thriller, 14-year-old Cosmo escapes from a gruesome orphanage and is rescued from near death by a streetwise trio on a mysterious mission. The group's charismatic leader, Stefan, and his sidekicks, a Latina teen with great mechanical skills and a child-size adult who is a paramedic, are hunting seemingly evil parasites that almost no one else can see. Cosmo, who can see the blue parasites that attack the wounded and dying, joins in the team's fast-paced adventures, which involve shooting and being shot at, like a video game come to life. A high-tech car race and a precarious space flight endanger the four, as does an untrustworthy executive in the corporation that dominates their bleak city. Several twists keep the plot interesting, but a somber turn of events near the end adds a jarring, melodramatic note. Although short on character development, this is packed with action and speculative technology, and the conclusion hints of a sequel. --Kathleen Odean Copyright 2004 Booklist






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